This is on what I've spent the most time while on the Gotham Knights project.
The Heroic Assault's action happens in the depths of Gotham's old and abandoned marble mines.
I worked on arting up most of the levels from the ground up, trying to keep the main theme consistent throughout while also incorporating variety. Since it's a 4-player co-op gameplay experience, I had to make sure the levels were spacious but not empty, clean but not boring, recognizable but not redundant.
A lot of the assets and artistic direction have been initially developed by Matthieu Glanois.
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