Cut Loose (Ubisoft Game Lab Competition 2019) - Various Props
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Textures by Olivier Rufiange

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Textures by Olivier Rufiange

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Cut Loose (Ubisoft Game Lab Competition 2019) - Various Props

Here are some more environment props that I've made as part of my Ubisoft Game Lab Competition project: Cut Loose!

Some high-poly details were sculpted in ZBrush and retopologized in Maya. Most of the props were made in Maya.

Textures were made by:
https://www.artstation.com/olivierrufiange

More artwork
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